The LA Times takes a deep dive into Tender Claws' newest VR game The Under Presents in this feature from Todd Martens. Click here for a thoughtful look at this innovative game, and how it is providing a sense of connection amid our new reality.
A big congratulations to all of the honorees on this year's Ad Age A-List, including our clients Biscuit Filmworks and m ss ng p eces! Check out the full list of winners here.
Autodesk’s Flame 2021 is live! This feature-packed release includes new A.I. and machine learning capabilities, in addition to Dolby Vision HDR authoring and display for streaming workflows. Learn more on fxguide.
The spring issue of VFX Voice is out, and we're feeling the love! Check out the latest issue online for lots of great in-depth articles highlighting our clients including Autodesk and Epic Games.
Exciting news from Epic Games today as they are welcoming the team at Cubic Motion to the Epic family. This move further expands Epic's commitment to advancing the state of the art in the creation of believable digital humans. Read more here.
In this video, the Corridor Crew visits the Unreal Engine / Lux Machina demo stage to get a firsthand look at the virtual production technology that was used on The Mandalorian. Check it out starting around 5:17!
In this exclusive article, Wired interviews Jon Favreau, ILM's Richard Bluff, and Epic Games' Kim Libreri about how Unreal Engine and new virtual production techniques helped bring season one of 'The Mandalorian' to life. Click here for the full story and BTS video.
Our friends at Tender Claws have launched a new indie game publishing imprint, and their first title is 'Wide Ocean Big Jacket' developed by Turnfollow! Check out this great review from Vice, and find the game on Switch and PC.
Method Studios' Creative Director and Senior VFX Supervisor Kevin Baillie recently visited with Wired to break down this year's VFX Oscar nominees. Check out what he has to say here!