VFX studio Rocket Science relies on Shotgun to handle production management and easily scale teams as the studio keeps up with the ever-growing demands for episodic TV VFX. Get a firsthand look at how Shotgun helps their facility in this story on AWN.
Today on CNET, Scott Stein interviews the actors of Tender Claws' VR game 'The Under Presents,' and explores the future of virtual performances. Check out the full story here.
Unreal Engine 4.25 is out today, offering support for development on next-gen consoles! GameDaily.biz chats with Epic Games' VP of Engineering Nick Penwarden about the features he's most excited for in this release. Click here to read!
The LA Times takes a deep dive into Tender Claws' newest VR game The Under Presents in this feature from Todd Martens. Click here for a thoughtful look at this innovative game, and how it is providing a sense of connection amid our new reality.
A big congratulations to all of the honorees on this year's Ad Age A-List, including our clients Biscuit Filmworks and m ss ng p eces! Check out the full list of winners here.
Autodesk’s Flame 2021 is live! This feature-packed release includes new A.I. and machine learning capabilities, in addition to Dolby Vision HDR authoring and display for streaming workflows. Learn more on fxguide.
The spring issue of VFX Voice is out, and we're feeling the love! Check out the latest issue online for lots of great in-depth articles highlighting our clients including Autodesk and Epic Games.
Exciting news from Epic Games today as they are welcoming the team at Cubic Motion to the Epic family. This move further expands Epic's commitment to advancing the state of the art in the creation of believable digital humans. Read more here.
In this video, the Corridor Crew visits the Unreal Engine / Lux Machina demo stage to get a firsthand look at the virtual production technology that was used on The Mandalorian. Check it out starting around 5:17!