

How animating in real-time is changing the game in adland: check out Shots to see how Unreal Engine is providing new opportunities for MediaMonks to scale their creative output.

We had a blast working with the Academy Software Foundation on compiling this epic oral history of OpenEXR! Visit their blog to read part 1 today, with parts 2-3 coming next week.

Unreal Engine and virtual production are taking Hollywood by storm! Listen to Epic Games' Miles Perkins and Connie Kennedy on the latest episode of Variety's Strictly Business podcast to hear about game engines are driving today's filmmaking innovations.

Young Hero's powerhouse team of creatives produces amazing campaigns on par with massive AORs. Learn more about Young Hero and their thoughts on how small agencies are good for the ad industry in this article on Shots!

Congratulations to Autodesk's Shotgun Software for their well-deserved Scientific and Technical Achievement Award! AMPAS, host of the Oscars, has also hosted the Sci-Tech Awards since 1931 to recognize technologies that dramatically improve motion picture production and exhibition. Tune in on February 13 for the virtual ceremony!

Thrilled that the National Academy of Television Arts and Sciences will be honoring both AWS Media Solutions and Autodesk's Shotgun Software with Tech Emmy® Awards at the 72nd Annual Technology & Engineering Emmy® Awards ceremony! Congrats to our clients, and click here to see the full list of winners.

We're so excited to see that the LA Times has named Tender Claws' The Under Presents: Tempest as one of its ten best games of 2020! Click here for the full list and to see why they called The Under "one of the most exciting projects in VR."

Check out this Post Magazine article from VFX editor Jon Carr, who used an Autodesk Shotgun-powered editorial workflow to streamline the cut on 'Terminator: Dark Fate.'

Can you tell the difference between a photograph and a high quality CG asset? FNX Technologies and Bru Textiles are using AWS Cloud to innovate product visualization and blur the line between real and photoreal. Read more about their process at Engineering.com.