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Method Studios VFX artists Ben Walsh and Randie Swanberg recently talked to Little Black Book about the invisible art of digital set extension. Check it out here.

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Engadget visited the OptiTrack booth at GDC to see how their Active VR system makes for a better user experience while playing location-based games like Arizona Sunshine: "This setup dramatically improves the player’s mobility…It really feels like you’re blasting your way through a Zombiepocalypse.“Check out their video recap here!

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Lots of big news from Epic Games at GDC this week! From amazing breakthroughs in digital humans featuring Andy Serkis, to real-time ray tracing with ILMxLAB and NVIDIA, to YouTube phenom Ali-A debuting new replay features for Fortnite, catch up on all the news here.

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We had a fun few days last week at SXSW checking out the screening of documentary “A Tuba to Cuba” at the Paramount, cut by Beast’s Dayn Williams, and hitting the Alamo Drafthouse to see some of Method Studios’ award-winning title design work!

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If you’ve binged Netflix’s Altered Carbon, check out PostPerspective’s interview with Encore colorist Jill Bogdanowicz and show post producer Allen Marshall Palmer about the show’s many distinct looks.

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Method’s Andy Brown and Todd Perry talk to Art of VFX about the studio’s incredible VFX work on Black Panther. Method was one of the film’s primary VFX vendors, with over 400 shots.

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One of our favorite Oscar moments from last night was seeing the Overlook Hotel-themed spot for the upcoming Academy Museum, directed by Biscuit’s Matt Dilmore. Read more about the spot at Adweek.

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Big congrats to our friends at Biscuit Filmworks for once again being named to the Ad Age Production Company A-List!

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Exciting news from our friends at Brickyard VFX: they’ve launched sister company Brickyard Filmworks, an integrated content creation studio that curates teams for projects of all sizes and platforms. Read more about the news on Stash.

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PostPerspective chats with Encore colorist Kevin Kirwan, the man responsible for coloring all (and we mean all) of Ryan Murphy’s TV shows throughout the years. Read the interview here.

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Exciting news: sister companies Iloura and Method Studios are unifying under the Method name, following a year of integrating their operations and pipeline. The new Method now brings one of the industry’s deepest talent pools worldwide. Read more in Variety.

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We’re thrilled to see Biscuit directors take two of the top spots for Adweek’s favorite ads of Super Bowl LII! Aaron Stoller directed “Celebrations to Come” for the NFL, and Steve Rogers directed the “Dundee” campaign for Tourism Australia. See Adweek’s full list here.

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Two great trips this week to see our friends at Epic Games and Autodesk!

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Today Light Field Lab announced a $7M funding round to develop its holographic display technologies. Read more at VentureBeat, Business Insider, and Fortune.

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Congratulations to all of this year’s Oscar nominees, including sound mixers Christian Cooke and Brad Zoern at Deluxe Toronto for their work on The Shape of Water, and the VFX team at Method Studios that worked on Guardians of the Galaxy Vol. 2!

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Congratulations to our clients Epic Games and Iloura on their VES nominations, as well as all the nominees in the Autodesk-sponsored Student Award category! Click here to see the full list of nominees.

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Congrats to Biscuit directors Isaiah Seret and Errol Morris on their DGA nominations! Isaiah’s first-ever DGA nomination is in the commercial category based on his work for Samsung and Kohler, and Errol’s 4th overall DGA nomination is in the documentary category for his recent Netflix series Wormwood. See all the nominees here.

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Biscuit director Errol Morris is back with a new round of delightfully honest spots for Wealthsimple, starring Aubrey Plaza, Mark Duplass, and more. Check them out at Adweek.

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AJA Video Systems’ Bryce Button talks about working in HDR in production and post for Post Magazine’s 2018 Outlook series. Check it out here.

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Working in VR/AR? Visit CG Society to learn how leading creative studio Magnopus uses Thinkbox’s Deadline to manage their VR/AR render pipeline.

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