• Autodesk’s new Narrativa division is rethinking the way movies are made. Learn more from Narrativa’s leader Hilmar Koch in FastCo Design.

    June 20, 2017

  • Shots recently chatted with Rupert Reynolds-MacLean, Biscuit UK’s new managing director, about the ads and films that are currently on his radar. Check out the video interview here.

    June 15, 2017

  • Congrats to Blur Studio’s Tim Miller for being named to the Adweek 100 list, recognizing the masters of creativity across advertising, media, tech, pop culture, and more! Read more about Tim here.

    June 12, 2017

  • Visit Post Magazine for a firsthand look at how Shotgun’s close collaboration with customers like Rodeo FX helps to inspire new pipeline tools.

    June 2, 2017

  • The future of VR is all about social tech. Visit Shots for an enlightening conversation between m ss ng p eces’ director Sam Smith and director of immersive content Mike Woods.

    May 19, 2017

  • Have you seen Marvel’s Guardians of the Galaxy Vol. 2 yet? Deluxe’s Method Studios was a primary VFX vendor, with more than 250 artists contributing over 500 shots. Read more about Method’s VFX work in Post Magazine.

    May 18, 2017

  • OptiTrack is expanding! The performance capture company has opened a new office in Paris, offering more support for European customers across VR, movement sciences, and robotics. Read more at Develop.

    May 17, 2017

  • Some exciting news from Pixvana: they’re partnering with Valve to bring seamless VR and 360 video publishing and streaming to the Steam store. Read more on UploadVR.

    May 12, 2017

  • Congrats to the teams at m ss ng p eces, NBA, and Oculus, who won a Sports Emmy last night for “Follow My Lead: The Story of the 2016 NBA Finals!” The VR documentary project won for Outstanding Digital Innovation.

    May 10, 2017

  • Check out VFX Voice for Ian Failes’ exclusive article on the VFX impact of “Human Race,” a groundbreaking real-time final-quality rendering project from Unreal Engine and The Mill.

    May 4, 2017