• m ss ng p eces talks to Fast Company about how VR can help facilitate mindfulness, and their recent project with the Spirit Rock Meditation Center. Read the full article here.

    August 2, 2017

  • StudioDaily examines five SIGGRAPH trends changing the way we make media - including real time production tools from Unreal Engine and cloud-based solutions from Thinkbox Software.

    August 1, 2017

  • Kicking off SIGGRAPH with some fun news from OptiTrack: they’ve unveiled a whole-body tracking solution for location-based VR applications. Variety says it’s “one more step towards making location-based virtual reality mainstream.”

    July 31, 2017

  • Award-winning filmmaker Errol Morris has joined Biscuit Filmworks for commercial representation in the U.S. and U.K. Get the full scoop in Shots.

    July 24, 2017

  • To promote the game Fortnite, Epic Games created a cinematic short film rendered entirely in real time using Unreal Engine 4. Check out fxguide’s deep dive into their process here.

    July 20, 2017

  • Blur Studio, Method Studios, and more are highlighted for their outstanding commercial VFX work in the latest issue of VFX Voice! Click here to read the story.

    July 17, 2017

  • We’re excited that Epic Games has been selected to join Disney’s Accelerator program! Get the scoop at UploadVR.

    July 11, 2017

  • The latest issue of VFX Voice takes a look at the TV shows raising the bar for VFX, including Encore’s work on The Flash. Read the story here.

    July 10, 2017

  • Watching Okja on Netflix this weekend? Visit io9 for an in depth interview with VFX supervisor Erik de Boer of Deluxe’s Method Studios, on creating the eponymous Okja.

    June 30, 2017

  • Congratulations to Method Studios’ Nordin Rahhali and Iloura’s Jason Billington for being invited to join The Academy’s VFX branch! See the full list of invitees here.

    June 28, 2017