• For a behind-the-scenes look at ‘The Flash,’ visit Variety for an interview with Armen Kevorkian, VFX Supervisor of the show’s Emmy-nominated VFX team at Encore.

    August 13, 2015

  • Blur Studio created this action-packed teaser trailer to introduce “Halo Wars 2″ at Gamescom this week in Germany. The trailer’s complex photo-real animation required Blur to develop an all new character pipeline in order to handle the Brute’s unique facial structure and hair, delivering unprecedented CG realism. Visit Little Black Book for more details.

    August 6, 2015

  • Big congrats to our friends at WONGDOODY! At last week’s Small Agency Awards, hosted by Advertising Age, WONGDOODY took home the award for Small Agency of the Year, Silver. Read more about the agency and why they won here.

    August 4, 2015

  • Today Autodesk announced its own 3D game engine, Stingray. Stingray supports a host of industry-standard game development workflows and features easy connectivity to Autodesk’s 3D animation software to simplify game development. Check out the video, and visit The Verge for more info.

    August 3, 2015

  • The RazPR team had a great time at AICP LA last night. Congratulations to all the winners!

    July 30, 2015

  • fxguide dives deep to see how Framestore’s commercial division uses Shotgun across facilities to speed up production and improve collaboration on commercials, music videos, VR projects, and beyond. If you’re attending SIGGRAPH, stop by the Shotgun booth to hear Framestore’s Jesse Lucas share more in person.

    July 23, 2015

  • Congrats to the Encore VFX team on its recent Emmy nomination for Outstanding Special Visual Effects for “The Flash!” Click the video or visit io9 to see a breakdown of how Encore created the show’s evil gorilla Grodd.

    July 22, 2015

  • Visit fxguide for an in-depth look at the VFX behind Marvel’s ‘Ant-Man,’ including about 365 shots from Method Studios.

    July 22, 2015

  • Check out this whimsical short film from Biscuit’s Noam Murro, featured on FastCo Create and as part of the Saatchi 25x25 anniversary showcase at Cannes Lions.

    July 8, 2015

  • Visit Studio to learn all about Shotgun RV’s new LatLong Viewer, a custom shader developed by The Mill to help with review and approval on VR and 360-degree projects. The Mill first used LatLong Viewer on Justin Lin’s “Help” for Google Spotlight Stories, and it’s now available for all users in Shotgun v6.2.

    July 7, 2015