• Dollar Shave Club is back in this new ad campaign directed by Biscuit’s Aaron Stoller and starring your saddest, oldest razors. Check out the video and visit Adweek for more.

    September 1, 2015


  • Big congrats to our friends at Shotgun RV for making the shortlist for this year’s Sci-Tech Awards! The Scientific and Technical Awards ceremony will be held on February 13.

    August 24, 2015


  • Mirada recently teamed with Digital Kitchen and Headcase to create an immersive virtual reality experience for hit FX series ‘The Strain.’ Check out ProVideo Coalition’s interview with Mirada technical director Andrew Cochrane to learn more about the project and how filmmakers can leverage the full potential of VR storytelling.

    August 18, 2015


  • We were happy to have SIGGRAPH back in our backyard this year, and had a great time on the show floor, at press conferences and dinners, and at parties with clients and friends. Check out some pictures from SIGGRAPH on our Facebook page.

    August 17, 2015


  • For a behind-the-scenes look at ‘The Flash,’ visit Variety for an interview with Armen Kevorkian, VFX Supervisor of the show’s Emmy-nominated VFX team at Encore.

    August 13, 2015


  • Blur Studio created this action-packed teaser trailer to introduce “Halo Wars 2″ at Gamescom this week in Germany. The trailer’s complex photo-real animation required Blur to develop an all new character pipeline in order to handle the Brute’s unique facial structure and hair, delivering unprecedented CG realism. Visit Little Black Book for more details.

    August 6, 2015


  • Big congrats to our friends at WONGDOODY! At last week’s Small Agency Awards, hosted by Advertising Age, WONGDOODY took home the award for Small Agency of the Year, Silver. Read more about the agency and why they won here.

    August 4, 2015


  • Today Autodesk announced its own 3D game engine, Stingray. Stingray supports a host of industry-standard game development workflows and features easy connectivity to Autodesk’s 3D animation software to simplify game development. Check out the video, and visit The Verge for more info.

    August 3, 2015


  • The RazPR team had a great time at AICP LA last night. Congratulations to all the winners!

    July 30, 2015


  • fxguide dives deep to see how Framestore’s commercial division uses Shotgun across facilities to speed up production and improve collaboration on commercials, music videos, VR projects, and beyond. If you’re attending SIGGRAPH, stop by the Shotgun booth to hear Framestore’s Jesse Lucas share more in person.

    July 23, 2015